Meta-Builds Codex

Once Human Weapons

Browse Once Human weapons with effects, build usage, related gear and direct links to the Meta-Builds planner. Currently listing 63 entries.

All Once Human Weapons

ACS12 - Corrosion

ACS12 - Corrosion

70% chance to trigger Power Surge with a hit, but will not inflict Power Surge status Power Surge can…

ACS12 - Netherworld

ACS12 - Netherworld

When all projectiles hit, there is a 50% chance to trigger Fast Gunner After triggering Fast Gunner 2…

ACS12 - Pyroclasm Starter

ACS12 - Pyroclasm Starter

27% chance to trigger Burn on hit. 20% chance to generate a Deviant Particle on hit, which can be…

AUG -  Electron Cloud

AUG - Electron Cloud

When hitting with a weapon, there is a 30% chance to apply Power Surge to the target The first weapon…

AWS.338 - Black Panther

AWS.338 - Black Panther

After aiming for 3s, trigger Fortress Warfare, cooldown 10s Attack increases the longer you aim, up to…

AWS.338 - Bullseye

AWS.338 - Bullseye

70% chance to trigger The Bull's Eye with a weakspot hit After switching weapon, the first hit will…

Compound Bow

Compound Bow

Gain Crit Rate +10% and Reload Speed +6 upon hitting a target. This effect stacks up to 3 times and…

Compound Bow - The Burden of Betrayal

Compound Bow - The Burden of Betrayal

Attacks always trigger Bounce. Bounce targets +2 Number of Bounces +1 and an addition +1 at full…

Critical Pulse

Critical Pulse

Triggers continous Power Surge on hit, with a 70% chance to generate deviatied particles near the…

D12 - Raining Cash

D12 - Raining Cash

Reloading triggers Fortress Warfare, cooldown 10s The longer Fortress Warfare is maintained, the higher…

DB12 - Backfire

DB12 - Backfire

Hit the enemy 5 times to trigger Frost Vortex After hitting the enemies inside the Frost Vortex with…

DBSG

DBSG

This weapon doesn't have any unique effects.

DBSG - Doombringer

DBSG - Doombringer

30% chance to trigger The Bull's Eye when hitting the enemy. This chance is raised to 80% upon hitting…

DBSG - Dual Fury

DBSG - Dual Fury

The last shot of each magainze inflicts 1 stack of Burn. If all projectiles hit, inflict an additional…

DBSG - Old Huntsman

DBSG - Old Huntsman

35% chance to trigger The Bull's Eye when hitting a target DMG +20% to targets affected by The Bull's Eye

DE .50

DE .50

No special abilites

DE.50 - Jaws

DE.50 - Jaws

Unstable Bomber is triggered every 4 shots. Critical hits count as 1 shots for the above purpose. After…

DE.50 - Wildfire

DE.50 - Wildfire

60% chance to trigger The Bull's Eye when hitting a target. There is an 80% chance to spread The Bull's…

EBR-14 - Octopus! Grilled Rings!

EBR-14 - Octopus! Grilled Rings!

When the weapon hits, 50% chance to appy Burn to the target. At max stacks, Burn targets generate a…

G17 - Dusty

G17 - Dusty

55% chance to trigger Shrapnel when hitting a weakspot. When triggered, Shrapnel no longer ignores…

G17 - Hazardous Object

G17 - Hazardous Object

Hitting Enemies grants a 20% chance to trigger Unstable Bomber Reloading time -40%, and the reload…

HAMR - Brahminy

HAMR - Brahminy

80% chance to trigger Bounce when hitting a Weakspot When Bounce hits a Weakspot, there is a 35% chance…

HAMR - Crumble

HAMR - Crumble

60% chance to trigger Burn with a weakspot hit Burn DMG +10%

KAM

KAM

This weapon doesn't have any unique effects.

KAM - Abyss Glance

KAM - Abyss Glance

Hitting enemies 20 times triggers Frost Vortex Weakspot hits count as 2 hits The closer to the center…

KAM - Crank

KAM - Crank

Hitting enemies 7 times triggers Burn Killing enemies with Burn grants Reload Speed +20% and Burn DMG…

KAM - Pioneer

KAM - Pioneer

30% chance to trigger Shrapnel with a hit Shrapnel DMG +60%

KV-SBR- Little Jaws

KV-SBR- Little Jaws

Hitting enemies 15 times triggers Unstable Bomber Unstable Bomber delay +0.3s When hitting enemies…

KV-SBR-Icy Rain

KV-SBR-Icy Rain

Crit hit grants a 40% chance to trigger Frost Vortex When Frost Vortex in created, auto-reload 15% of…

KVD - Boom! Boom!

KVD - Boom! Boom!

18% chance to trigger Burn with a hit Killing any enemy affected by Burn causes an explosion that deals…

KVD - Icebreaker

KVD - Icebreaker

First hit after reloading triggers Frost Vortex Frost DMG +30%

M416 - Autumn Equinox

M416 - Autumn Equinox

Trigger Fortress Warfare after 7 hits. Cooldown: 15s. In the Fortress Warfare area, recover 4% of max…

M416 - Scorched Earth

M416 - Scorched Earth

12% chance to trigger Burn on hit. Burn DMG +10%

M416 - Silent Anabasis

M416 - Silent Anabasis

10% chance to trigger Frost Vortex on hit. Hitting a target with Frost Vortex generates an Ice Crystal.…

MG4

MG4

This weapon doesn't have any unique effects.

MG4 - Conflicting Memories

MG4 - Conflicting Memories

Trigger Shrapnel after 12 shot(s) on target. For every 40 magazine capacity, parts hit by Shrapnel +1,…

MG4 - Mr Squid

MG4 - Mr Squid

Crit hits have a 90% chance to trigger Bounce When Bounce hits, Weapon DMG +2%, up to 50 stacks. 1…

MG4 - Predator

MG4 - Predator

40% chance to trigger Fast Gunner when hitting the enemy Whenever Fast Gunner stacks reach a multiple…

MG4 - Wrath of Hades

MG4 - Wrath of Hades

40% chance to trigger Fast Gunner when hitting a target Fast Gunner refills 1 bullet from inventory to…

MGL

MGL

6 consecutive hits from a single magazine grant Tumult and trigger Fortress Warfare at the next reload…

MPS5 - Blue Tiger

MPS5 - Blue Tiger

30% chance to trigger Bounce with a hit Bounce DMG +60%

MPS5 - Kumawink

MPS5 - Kumawink

25% chance of triggering Bounce with a hit Bounce trigger factor for that shot is +60% (based on…

MPS5 - Primal Rage

MPS5 - Primal Rage

35% chance of gaining a stack of Fast Gunner effect on hit When the magazine has 1 bullet(s) left, 1%…

MPS7

MPS7

This weapon doesn't have any unique effects.

MPS7 - Div-Evo

MPS7 - Div-Evo

25% chance to trigger Shrapnel Any defeat increases the chance of triggering Shrapnel by 80% for 12s…

MPS7 - Outer Space

MPS7 - Outer Space

25% chance to trigger Power Surge when hitting the enemy After defeating an enemy, Power Surge trigger…

PDW90 - Holographic Resonance

PDW90 - Holographic Resonance

20% chance to apply The Bull's Eye on hit. Every 12 hits, triggers AoE DMG dealing Weapon DMG equal to…

QBJ97 - Fiery Trees and Silver Flowers

QBJ97 - Fiery Trees and Silver Flowers

Weapon hits have a 8% chance to apply Unstable Bomber to the target. Weapon hits have a 8% chance to…

R500 - Hammerhead Shark

R500 - Hammerhead Shark

80% chance to trigger Power Surge when hitting a weakspot. When hitting an enemy that is affected by…

R500 - Hunter

R500 - Hunter

30% chance to trigger Fast Gunner when hitting a target Fast Gunner grants Weapon DMG +30% for 3s

R500 - Memento

R500 - Memento

Hits grant a 36% chance to trigger Fast Gunner. Chance doubles with a weakspot hit When Fast Gunner is…

Recurve Bow

Recurve Bow

Get 1 stack of Attack +10%, Weakspot DMG +15% every 1s. Effect can stack up to 3 times Effect will be…

Recurve Crossbow

Recurve Crossbow

Hitting a weakspot will inflict The Bull's Eye on the target, causing all weapons to have Crit Rate…

RPG7 Rocket Launcher

RPG7 Rocket Launcher

This weapon doesn't have any unique effects.

Rustic Crossbow

Rustic Crossbow

This weapon doesn't have any unique effects.

S870 - Sandstorm

S870 - Sandstorm

Switch to trigger Fortress Warfare. Cooldown of 20s While in Fortress Warfare, Weapon DMG +10%

SKS - Pathfinder

SKS - Pathfinder

Triggers Frost Vortex on hit. Cooldown: 5s. Each hit reduces cooldown by 1s. 60% chance per hit to…

SN700

SN700

This weapon doesn't have any unique effects.

SN700 - Finale

SN700 - Finale

When the weapon hits, there is a 40% probability to trigger Shrapnel Hitting a weakspot always triggers…

SN700 - Gulped Lore

SN700 - Gulped Lore

Hitting a Weakspot grants a 80% chance to trigger Unstable Bomber When defeating an enemy, explosion…

SOCR - Outsider

SOCR - Outsider

35% chance to trigger Power Surge when hitting an enemy Crit hits increase the chance of triggering…

SOCR - The Last Valor

SOCR - The Last Valor

4% chance to trigger Shrapnel with a hit Crit hits counts as 2 hits Crit hits grant Shrapnel trigger…

TEC9 - Additional Rules

TEC9 - Additional Rules

When hittin with shots, trigger Fortress Warfare , with a cooldown of 10 seconds After using Deviant…