Once Human Weapon
SN700 - Finale
SN700 - Finale: When the weapon hits, there is a 40% probability to trigger Shrapnel Hitting a… See weapon effects and community builds using it.
Effect
SN700 - Finale details
- When the weapon hits, there is a 40% probability to trigger Shrapnel
Hitting a weakspot always triggers Shrapnel
Shrapnel no longer excludes hit parts. - After triggering Shrapnel, gain 1 stack of Reverb, up to a maximum of 4 stacks.
Each stack of Reverb increases the hit parts of shrapnel by 1 and reduces 7% recoil.
It is removed after reloading or switching weapons - Each stack of Reverb increases the damage of the last bullet in the magazine by 5%
- If the number of Reverb stacks is not less than 3, when the last bullet triggers Shrapnel, it will additionally trigger a number of times equal to the Reverb stacks.
Catalog information
- summary
effects
- text
- When the weapon hits, there is a 40% probability to trigger Shrapnel Hitting a weakspot always triggers Shrapnel Shrapnel no longer excludes hit parts.
- values
- value
- 40
- unit
- percent
- text
- After triggering Shrapnel, gain 1 stack of Reverb , up to a maximum of 4 stacks. Each stack of Reverb increases the hit parts of shrapnel by 1 and reduces 7% recoil. It is removed after reloading or switching weapons
- values
- value
- 7
- unit
- percent
- text
- Each stack of Reverb increases the damage of the last bullet in the magazine by 5%
- values
- value
- 5
- unit
- percent
- text
- If the number of Reverb stacks is not less than 3, when the last bullet triggers Shrapnel , it will additionally trigger a number of times equal to the Reverb stacks.
- values
acquisition
- methods
- notes
- Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.
Weapon statistics
Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.
- rarity
- Legendary
- weapon type
- Sniper Rifle
- damage
- 700
- rpm
- 40
- magazine
- 5
- projectiles per shot
- 1
- crit chance
- 10
- crit damage
- 30
- weakspot damage
- 45
- range score
- 69
- reload score
- 40
- reload seconds
- 3.6
- mobility
- 39
- ads seconds
- 0.25
- bullet speed
- 550
- full damage range m
- 60
- min damage range m
- 109
- min damage percent
- 10
- ammo
- SR Ammo
- stat scope
- recorded_client
- nominal damage per trigger
- 700
- raw dps no modifiers
- 466.667
Weapon crafting
Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.
Tier 1
Gear Workbench
- Wood × 30
- Copper Ore × 27
Tier 2
Gear Workbench
- Stardust Source × 30
- Iron Ingot × 14
- Parts × 17
- Wooden Weapon Body × 1
Tier 3
Intermediate Gear Workbench
- Stardust Source × 45
- Steel Ingot × 16
- Parts × 24
- Sniper Rifle Frame III × 1
Tier 4
Intermediate Gear Workbench
- Stardust Source × 75
- Alloy Steel Ingot × 22
- Parts × 34
- Sniper Rifle Body IV × 1
Tier 5
Advanced Gear Workbench
- Stardust Source × 105
- Tungsten Ingot × 55
- Parts × 51
- Sniper Rifle Body V × 1
Community loadouts
Best builds using SN700 - Finale
No public community builds currently reference this item. You can be the first to create one.
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