SN700 - Finale

Once Human Weapon

SN700 - Finale

SN700 - Finale: When the weapon hits, there is a 40% probability to trigger Shrapnel Hitting a… See weapon effects and community builds using it.

Effect

SN700 - Finale details

  • When the  weapon hits, there is a 40% probability to trigger Shrapnel
    Hitting a weakspot always triggers Shrapnel 
    Shrapnel no  longer excludes hit parts.
  • After triggering Shrapnel, gain 1 stack of Reverb, up to a maximum of 4 stacks.
    Each stack of  Reverb increases the hit parts of shrapnel by 1 and reduces 7% recoil.
    It is removed after reloading or switching weapons
  • Each stack of Reverb increases the damage of the last bullet in the magazine by 5%
  • If the number of Reverb stacks is not less than 3, when the last bullet triggers Shrapnel, it will additionally trigger a number of times equal to the Reverb stacks.

Catalog information

summary

effects

  • text
    When the weapon hits, there is a 40% probability to trigger Shrapnel Hitting a weakspot always triggers Shrapnel Shrapnel no longer excludes hit parts.
    values
    • value
      40
      unit
      percent
  • text
    After triggering Shrapnel, gain 1 stack of Reverb , up to a maximum of 4 stacks. Each stack of Reverb increases the hit parts of shrapnel by 1 and reduces 7% recoil. It is removed after reloading or switching weapons
    values
    • value
      7
      unit
      percent
  • text
    Each stack of Reverb increases the damage of the last bullet in the magazine by 5%
    values
    • value
      5
      unit
      percent
  • text
    If the number of Reverb stacks is not less than 3, when the last bullet triggers Shrapnel , it will additionally trigger a number of times equal to the Reverb stacks.
    values

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Weapon statistics

Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.

rarity
Legendary
weapon type
Sniper Rifle
damage
700
rpm
40
magazine
5
projectiles per shot
1
crit chance
10
crit damage
30
weakspot damage
45
range score
69
reload score
40
reload seconds
3.6
mobility
39
ads seconds
0.25
bullet speed
550
full damage range m
60
min damage range m
109
min damage percent
10
ammo
SR Ammo
stat scope
recorded_client
nominal damage per trigger
700
raw dps no modifiers
466.667

Weapon crafting

Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.

Tier 1

Gear Workbench

Tier 2

Gear Workbench

Tier 3

Intermediate Gear Workbench

Tier 4

Intermediate Gear Workbench

Tier 5

Advanced Gear Workbench

Community loadouts

Best builds using SN700 - Finale

No public community builds currently reference this item. You can be the first to create one.

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