Once Human Weapon
TEC9 - Additional Rules
TEC9 - Additional Rules: When hittin with shots, trigger Fortress Warfare , with a cooldown of 10 seconds… See weapon effects and community builds using it.
Effect
TEC9 - Additional Rules details
- When hittin with shots, trigger Fortress Warfare, with a cooldown of 10 seconds
- After using Deviant skill, bullets deal 120% Attack as Elemental DMG (element type depends on Deviant)
- Reloading an empty magazine restores 25% magazne capacity as Deviant Power up to a maximum of 20 points per reload
- in Fortress state, Crit Rate +15%
Catalog information
- summary
effects
- text
- When hittin with shots, trigger Fortress Warfare , with a cooldown of 10 seconds
- values
- text
- After using Deviant skill, bullets deal 120% Attack as Elemental DMG (element type depends on Deviant)
- values
- value
- 120
- unit
- percent
- text
- Reloading an empty magazine restores 25% magazne capacity as Deviant Power up to a maximum of 20 points per reload
- values
- value
- 25
- unit
- percent
- text
- in Fortress state, Crit Rate +15%
- values
- value
- 15
- unit
- percent
acquisition
- methods
- notes
- Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.
Weapon statistics
Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.
- rarity
- Legendary
- weapon type
- SMG
- damage
- 236
- rpm
- 450
- magazine
- 30
- projectiles per shot
- 1
- crit chance
- 10
- crit damage
- 30
- weakspot damage
- 45
- range score
- 75
- reload score
- 35
- reload seconds
- 2.2
- mobility
- 80
- ads seconds
- 0.18
- bullet speed
- 430
- full damage range m
- 17
- min damage range m
- 47
- min damage percent
- 30
- ammo
- SMG Ammo
- stat scope
- recorded_client
- nominal damage per trigger
- 236
- raw dps no modifiers
- 1770
Weapon crafting
Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.
Tier 1
Gear Workbench
- Wood × 30
- Copper Ore × 23
Tier 2
Gear Workbench
- Stardust Source × 30
- Iron Ingot × 11
- Parts × 21
- Wooden Weapon Body × 1
Tier 3
Advanced Gear Workbench
- Stardust Source × 45
- Steel Ingot × 14
- Parts × 30
- Medium-Caliber Weapon Body III × 1
Tier 4
Advanced Gear Workbench
- Stardust Source × 75
- Alloy Steel Ingot × 18
- Parts × 43
- Medium-Caliber Weapon Body IV × 1
Tier 5
Advanced Gear Workbench
- Stardust Source × 105
- Tungsten Ingot × 46
- Parts × 64
- Medium-Caliber Weapon Body V × 1
Community loadouts
Best builds using TEC9 - Additional Rules
P90 Ignore Resistance Meta Build
PDW90 - Holographic Resonance · Updated 25 Feb 2026
PvE build →EBR+TEC
EBR-14 - Octopus! Grilled Rings! · Updated 25 Mar 2026
PvE build →Additional Rules
TEC9 - Additional Rules · Updated 27 May 2026
PvE build →Tec9May26
TEC9 - Additional Rules · Updated 20 May 2026
PvE build →p90op
PDW90 - Holographic Resonance · Updated 30 Mar 2026
PvE build →tec9-build
TEC9 - Additional Rules · Updated 26 Mar 2026
PvE build →P90 Nommy
PDW90 - Holographic Resonance · Updated 19 Mar 2026
PvE build →Keep exploring