TEC9 - Additional Rules

Once Human Weapon

TEC9 - Additional Rules

TEC9 - Additional Rules: When hittin with shots, trigger Fortress Warfare , with a cooldown of 10 seconds… See weapon effects and community builds using it.

Effect

TEC9 - Additional Rules details

  • When hittin with shots, trigger Fortress Warfare, with a cooldown of 10 seconds
  • After using Deviant skill, bullets deal 120% Attack as Elemental DMG (element type depends on Deviant)
  • Reloading an empty magazine restores 25% magazne capacity as Deviant Power up to a maximum of 20 points per reload
  • in Fortress state, Crit Rate +15%

Catalog information

summary

effects

  • text
    When hittin with shots, trigger Fortress Warfare , with a cooldown of 10 seconds
    values
  • text
    After using Deviant skill, bullets deal 120% Attack as Elemental DMG (element type depends on Deviant)
    values
    • value
      120
      unit
      percent
  • text
    Reloading an empty magazine restores 25% magazne capacity as Deviant Power up to a maximum of 20 points per reload
    values
    • value
      25
      unit
      percent
  • text
    in Fortress state, Crit Rate +15%
    values
    • value
      15
      unit
      percent

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Weapon statistics

Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.

rarity
Legendary
weapon type
SMG
damage
236
rpm
450
magazine
30
projectiles per shot
1
crit chance
10
crit damage
30
weakspot damage
45
range score
75
reload score
35
reload seconds
2.2
mobility
80
ads seconds
0.18
bullet speed
430
full damage range m
17
min damage range m
47
min damage percent
30
ammo
SMG Ammo
stat scope
recorded_client
nominal damage per trigger
236
raw dps no modifiers
1770

Weapon crafting

Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.

Tier 1

Gear Workbench

Tier 2

Gear Workbench

Tier 3

Advanced Gear Workbench

Tier 4

Advanced Gear Workbench

Tier 5

Advanced Gear Workbench

Community loadouts

Best builds using TEC9 - Additional Rules

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