QBJ97 - Fiery Trees and Silver Flowers

Once Human Weapon

QBJ97 - Fiery Trees and Silver Flowers

QBJ97 - Fiery Trees and Silver Flowers: Weapon hits have a 8% chance to apply Unstable Bomber to the target. Weapon hits… See weapon effects and community…

Effect

QBJ97 - Fiery Trees and Silver Flowers details

  • Weapon hits have a 8% chance to apply Unstable Bomber to the target.
  • Weapon hits have a 8% chance to launch a missile at the target, dealing Unstable Bomber damage equal to 500% Psi Intensity.
    The missile launch chance increases with successive shots and resets when firing stops.
    Missiles have a 5% chance to apply Unstable Bomber to the target.
  • When a missile explodes, your weapon gains a stack of Spark.
    Spark: Recoil and camera shake decrease by 5% for 4s. Max 5 stacks.
  • When Spark stacks are maxed, the chance of bullets and missiles to trigger Unstable Bomber increases by and additional 3%.

Catalog information

summary

effects

  • text
    Weapon hits have a 8% chance to apply Unstable Bomber to the target.
    values
    • value
      8
      unit
      percent
  • text
    Weapon hits have a 8% chance to launch a missile at the target, dealing Unstable Bomber damage equal to 500% Psi Intensity . The missile launch chance increases with successive shots and resets when firing stops. Missiles have a 5% chance to apply Unstable Bomber to the target.
    values
    • value
      8
      unit
      percent
    • value
      500
      unit
      percent
    • value
      5
      unit
      percent
  • text
    When a missile explodes, your weapon gains a stack of Spark . Spark : Recoil and camera shake decrease by 5% for 4s. Max 5 stacks.
    values
    • value
      5
      unit
      percent
    • value
      4
      unit
      seconds
  • text
    When Spark stacks are maxed, the chance of bullets and missiles to trigger Unstable Bomber increases by and additional 3% .
    values
    • value
      3
      unit
      percent

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Weapon statistics

Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.

rarity
Legendary
weapon type
LMG
damage
rpm
magazine
projectiles per shot
crit chance
crit damage
weakspot damage
range score
reload score
reload seconds
mobility
ads seconds
bullet speed
full damage range m
min damage range m
min damage percent
ammo
stat scope
unverified
nominal damage per trigger
raw dps no modifiers

Weapon crafting

Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.

Tier 1

Gear Workbench

Tier 2

Gear Workbench

Tier 3

Advanced Gear Workbench

Tier 4

Advanced Gear Workbench

Tier 5

Advanced Gear Workbench

Community loadouts

Best builds using QBJ97 - Fiery Trees and Silver Flowers

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