Once Human Weapon
QBJ97 - Fiery Trees and Silver Flowers
QBJ97 - Fiery Trees and Silver Flowers: Weapon hits have a 8% chance to apply Unstable Bomber to the target. Weapon hits… See weapon effects and community…
Effect
QBJ97 - Fiery Trees and Silver Flowers details
- Weapon hits have a 8% chance to apply Unstable Bomber to the target.
- Weapon hits have a 8% chance to launch a missile at the target, dealing Unstable Bomber damage equal to 500% Psi Intensity.
The missile launch chance increases with successive shots and resets when firing stops.
Missiles have a 5% chance to apply Unstable Bomber to the target. - When a missile explodes, your weapon gains a stack of Spark.
Spark: Recoil and camera shake decrease by 5% for 4s. Max 5 stacks. - When Spark stacks are maxed, the chance of bullets and missiles to trigger Unstable Bomber increases by and additional 3%.
Catalog information
- summary
effects
- text
- Weapon hits have a 8% chance to apply Unstable Bomber to the target.
- values
- value
- 8
- unit
- percent
- text
- Weapon hits have a 8% chance to launch a missile at the target, dealing Unstable Bomber damage equal to 500% Psi Intensity . The missile launch chance increases with successive shots and resets when firing stops. Missiles have a 5% chance to apply Unstable Bomber to the target.
- values
- value
- 8
- unit
- percent
- value
- 500
- unit
- percent
- value
- 5
- unit
- percent
- text
- When a missile explodes, your weapon gains a stack of Spark . Spark : Recoil and camera shake decrease by 5% for 4s. Max 5 stacks.
- values
- value
- 5
- unit
- percent
- value
- 4
- unit
- seconds
- text
- When Spark stacks are maxed, the chance of bullets and missiles to trigger Unstable Bomber increases by and additional 3% .
- values
- value
- 3
- unit
- percent
acquisition
- methods
- notes
- Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.
Weapon statistics
Recorded reference profile; crafted tier and modifiers may differ. Unknown values are not zero.
- rarity
- Legendary
- weapon type
- LMG
- damage
- rpm
- magazine
- projectiles per shot
- crit chance
- crit damage
- weakspot damage
- range score
- reload score
- reload seconds
- mobility
- ads seconds
- bullet speed
- full damage range m
- min damage range m
- min damage percent
- ammo
- stat scope
- unverified
- nominal damage per trigger
- raw dps no modifiers
Weapon crafting
Post-Tech-Revamp material costs. Blueprint stars do not change crafting costs; available recipes may vary by scenario.
Tier 1
Gear Workbench
- Wood × 30
- Copper Ore × 24
Tier 2
Gear Workbench
- Stardust Source × 30
- Iron Ingot × 12
- Parts × 20
- Wooden Weapon Body × 1
Tier 3
Advanced Gear Workbench
- Stardust Source × 45
- Steel Ingot × 15
- Parts × 28
- Medium-Caliber Weapon Body III × 1
Tier 4
Advanced Gear Workbench
- Stardust Source × 75
- Alloy Steel Ingot × 19
- Parts × 40
- Medium-Caliber Weapon Body IV × 1
Tier 5
Advanced Gear Workbench
- Stardust Source × 105
- Tungsten Ingot × 49
- Parts × 60
- Medium-Caliber Weapon Body V × 1
Community loadouts
Best builds using QBJ97 - Fiery Trees and Silver Flowers
No public community builds currently reference this item. You can be the first to create one.
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