Stormweaver Hood

Once Human Armor

Stormweaver Hood

Stormweaver Hood: null See armor effect, set bonus and community builds using it.

Effect

Stormweaver Hood details

null

Armor set

Stormweaver set bonuses

  1. 1 piece: Rolling Stamina cost -20%.
  2. 2 piece: Magazine Capacity +15.0%
  3. 3 piece: Taking DMG grants a stack of Powered Armor, DMG Reduction +4% for 10s. Effect can stack up to 6 times.
  4. 4 piece: Rolling consumes 3 stacks of Powered Armor and triggers an explosion that knocks back surrounding enemies. For each enemy hit, HP +5%, up to 20% (cooldown: 10s).

Catalog information

summary

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Armor reference profiles

Base armor profiles by tier and blueprint stars.

TierStarsHPPsi
116016
126317
136618
146918
157219
167520
218024
228425
238826
249228
259629
2610030
3116038
3216840
3317642
3418444
3519246
3620048
4132060
4233663
4335266
4436869
4538472
4640075
5159092
5262097
53649101
54678106
55708110
56738115

Armor crafting

Choose one fur/hide or special material, plus a separate gene fabric choice at Tier V. Modifier costs are additional to base costs. Options may depend on the scenario.

Tier 1

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: DMG Reduction +3% while sprinting.

Highland Deer Hide: DMG Reduction +5% while sprinting.

Forest Deer Hide: DMG Reduction +5% while scoped.

Tundra Deer Hide: DMG Reduction +3% while moving.

Wolf Skin: Weakspot DMG Reduction +5%.

Wasteland Wolf Skin: Weakspot DMG Reduction +7% while moving.

Grassland Wolf Skin: Weakspot DMG Reduction +8% when in a team with more than 1 player.

Jungle Wolf Skin: Weakspot DMG Reduction +10% while crouched.

Rabbit Fur: DMG Reduction +5% while airborne.

Dreamy Rabbit Fur: DMG Reduction +8% while vaulting.

Lucky Rabbit Fur: Status DMG Reduction +10% while rolling.

Wool: Non-Weakspot DMG Reduction +5%.

Rock Wall Wool: Non-Weakspot DMG Reduction +7% while moving.

Mountain Wool: Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.

Golden Wool: DMG Reduction fluctuates between +1% and +10% every second.

Rawhide: No separate helmet perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: DMG Reduction +3% when Energy is at 100.

Floating Ice Bear Skin: DMG Reduction +4% when Energy exceeds 60.

Snowfield Bear Skin: Max HP +800 when Energy is below 60.

Cave Bear Skin: Upon taking damage, expend 10 Energy to recover 10% HP. Cooldown 30s.

Crocodile Hide: DMG Reduction +3% when Hydration is at 100.

Beach Crocodile Skin: DMG Reduction +4%, but Hydration drains 30% faster while in combat.

Coastal Bay Crocodile Skin: DMG Reduction +10% while invisible.

Fox Skin: DMG Reduction +10% when not in combat.

Polar Fox Skin: DMG Reduction +14% when not in combat.

Desert Fox Skin: When not in combat, recover 0.5% HP/s, but Hydration drains 50% faster.

Hide: Max HP +100.

Velvet: Pollution Resist +15.

Sealskin: DMG Reduction +15% while swimming.

Reindeer Hide: DMG Reduction +3% when Load exceeds 80.

Cowhide: Crit DMG Reduction +7%.

Mountain Cowhide: Crit DMG Reduction +10%.

Valley Cowhide: Upon taking Crit DMG, recover 15% HP. Cooldown 30s.

Lunar Deer Hide: While sprinting, DMG Reduction +4%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG Reduction +6%; doubles if HP is below 30%.

Lunar Rabbit Fur: While airborne, DMG Reduction +7%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, DMG Reduction +1%, up to +7%.

Dreamfused Deer Hide: While sprinting, DMG Reduction +3%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: While airborne, DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Wool: Non-Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Cowhide: Crit DMG Reduction +7%; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, DMG Reduction +10%; doubles while airborne.

Starfall Down: Pollution Resist +15; doubles while airborne.

Starfall Crocodile Skin: DMG Reduction +5% at 100 Hydration; doubles while airborne.

Starfall Cowhide: Crit DMG Reduction +8%; doubles while airborne.

Shark Skin: DMG Reduction +5% when fighting in water.

Squid Skin: While exploring water areas, enemies are less likely to target you.

Anglerfish Skin: Pollution Resist +10, plus an extra +20 while exploring in water.

Tuna Skin: DMG Reduction +15% while swimming.

Bubble Fish Skin: Recover 10% oxygen every 5s while diving.

Deviated Shark Hide: DMG Reduction +6% when fighting in water.

Bay Crocodile Skin: DMG Reduction +5% when Hydration is at 100.

Old Military Helmet:

Tier 2

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: DMG Reduction +3% while sprinting.

Highland Deer Hide: DMG Reduction +5% while sprinting.

Forest Deer Hide: DMG Reduction +5% while scoped.

Tundra Deer Hide: DMG Reduction +3% while moving.

Wolf Skin: Weakspot DMG Reduction +5%.

Wasteland Wolf Skin: Weakspot DMG Reduction +7% while moving.

Grassland Wolf Skin: Weakspot DMG Reduction +8% when in a team with more than 1 player.

Jungle Wolf Skin: Weakspot DMG Reduction +10% while crouched.

Rabbit Fur: DMG Reduction +5% while airborne.

Dreamy Rabbit Fur: DMG Reduction +8% while vaulting.

Lucky Rabbit Fur: Status DMG Reduction +10% while rolling.

Wool: Non-Weakspot DMG Reduction +5%.

Rock Wall Wool: Non-Weakspot DMG Reduction +7% while moving.

Mountain Wool: Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.

Golden Wool: DMG Reduction fluctuates between +1% and +10% every second.

Rawhide: No separate helmet perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: DMG Reduction +3% when Energy is at 100.

Floating Ice Bear Skin: DMG Reduction +4% when Energy exceeds 60.

Snowfield Bear Skin: Max HP +800 when Energy is below 60.

Cave Bear Skin: Upon taking damage, expend 10 Energy to recover 10% HP. Cooldown 30s.

Crocodile Hide: DMG Reduction +3% when Hydration is at 100.

Beach Crocodile Skin: DMG Reduction +4%, but Hydration drains 30% faster while in combat.

Coastal Bay Crocodile Skin: DMG Reduction +10% while invisible.

Fox Skin: DMG Reduction +10% when not in combat.

Polar Fox Skin: DMG Reduction +14% when not in combat.

Desert Fox Skin: When not in combat, recover 0.5% HP/s, but Hydration drains 50% faster.

Hide: Max HP +100.

Velvet: Pollution Resist +15.

Sealskin: DMG Reduction +15% while swimming.

Reindeer Hide: DMG Reduction +3% when Load exceeds 80.

Cowhide: Crit DMG Reduction +7%.

Mountain Cowhide: Crit DMG Reduction +10%.

Valley Cowhide: Upon taking Crit DMG, recover 15% HP. Cooldown 30s.

Lunar Deer Hide: While sprinting, DMG Reduction +4%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG Reduction +6%; doubles if HP is below 30%.

Lunar Rabbit Fur: While airborne, DMG Reduction +7%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, DMG Reduction +1%, up to +7%.

Dreamfused Deer Hide: While sprinting, DMG Reduction +3%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: While airborne, DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Wool: Non-Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Cowhide: Crit DMG Reduction +7%; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, DMG Reduction +10%; doubles while airborne.

Starfall Down: Pollution Resist +15; doubles while airborne.

Starfall Crocodile Skin: DMG Reduction +5% at 100 Hydration; doubles while airborne.

Starfall Cowhide: Crit DMG Reduction +8%; doubles while airborne.

Shark Skin: DMG Reduction +5% when fighting in water.

Squid Skin: While exploring water areas, enemies are less likely to target you.

Anglerfish Skin: Pollution Resist +10, plus an extra +20 while exploring in water.

Tuna Skin: DMG Reduction +15% while swimming.

Bubble Fish Skin: Recover 10% oxygen every 5s while diving.

Deviated Shark Hide: DMG Reduction +6% when fighting in water.

Bay Crocodile Skin: DMG Reduction +5% when Hydration is at 100.

Old Military Helmet:

Tier 3

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: DMG Reduction +3% while sprinting.

Highland Deer Hide: DMG Reduction +5% while sprinting.

Forest Deer Hide: DMG Reduction +5% while scoped.

Tundra Deer Hide: DMG Reduction +3% while moving.

Wolf Skin: Weakspot DMG Reduction +5%.

Wasteland Wolf Skin: Weakspot DMG Reduction +7% while moving.

Grassland Wolf Skin: Weakspot DMG Reduction +8% when in a team with more than 1 player.

Jungle Wolf Skin: Weakspot DMG Reduction +10% while crouched.

Rabbit Fur: DMG Reduction +5% while airborne.

Dreamy Rabbit Fur: DMG Reduction +8% while vaulting.

Lucky Rabbit Fur: Status DMG Reduction +10% while rolling.

Wool: Non-Weakspot DMG Reduction +5%.

Rock Wall Wool: Non-Weakspot DMG Reduction +7% while moving.

Mountain Wool: Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.

Golden Wool: DMG Reduction fluctuates between +1% and +10% every second.

Rawhide: No separate helmet perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: DMG Reduction +3% when Energy is at 100.

Floating Ice Bear Skin: DMG Reduction +4% when Energy exceeds 60.

Snowfield Bear Skin: Max HP +800 when Energy is below 60.

Cave Bear Skin: Upon taking damage, expend 10 Energy to recover 10% HP. Cooldown 30s.

Crocodile Hide: DMG Reduction +3% when Hydration is at 100.

Beach Crocodile Skin: DMG Reduction +4%, but Hydration drains 30% faster while in combat.

Coastal Bay Crocodile Skin: DMG Reduction +10% while invisible.

Fox Skin: DMG Reduction +10% when not in combat.

Polar Fox Skin: DMG Reduction +14% when not in combat.

Desert Fox Skin: When not in combat, recover 0.5% HP/s, but Hydration drains 50% faster.

Hide: Max HP +100.

Velvet: Pollution Resist +15.

Sealskin: DMG Reduction +15% while swimming.

Reindeer Hide: DMG Reduction +3% when Load exceeds 80.

Cowhide: Crit DMG Reduction +7%.

Mountain Cowhide: Crit DMG Reduction +10%.

Valley Cowhide: Upon taking Crit DMG, recover 15% HP. Cooldown 30s.

Lunar Deer Hide: While sprinting, DMG Reduction +4%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG Reduction +6%; doubles if HP is below 30%.

Lunar Rabbit Fur: While airborne, DMG Reduction +7%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, DMG Reduction +1%, up to +7%.

Dreamfused Deer Hide: While sprinting, DMG Reduction +3%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: While airborne, DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Wool: Non-Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Cowhide: Crit DMG Reduction +7%; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, DMG Reduction +10%; doubles while airborne.

Starfall Down: Pollution Resist +15; doubles while airborne.

Starfall Crocodile Skin: DMG Reduction +5% at 100 Hydration; doubles while airborne.

Starfall Cowhide: Crit DMG Reduction +8%; doubles while airborne.

Shark Skin: DMG Reduction +5% when fighting in water.

Squid Skin: While exploring water areas, enemies are less likely to target you.

Anglerfish Skin: Pollution Resist +10, plus an extra +20 while exploring in water.

Tuna Skin: DMG Reduction +15% while swimming.

Bubble Fish Skin: Recover 10% oxygen every 5s while diving.

Deviated Shark Hide: DMG Reduction +6% when fighting in water.

Bay Crocodile Skin: DMG Reduction +5% when Hydration is at 100.

Old Military Helmet:

Tier 4

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: DMG Reduction +3% while sprinting.

Highland Deer Hide: DMG Reduction +5% while sprinting.

Forest Deer Hide: DMG Reduction +5% while scoped.

Tundra Deer Hide: DMG Reduction +3% while moving.

Wolf Skin: Weakspot DMG Reduction +5%.

Wasteland Wolf Skin: Weakspot DMG Reduction +7% while moving.

Grassland Wolf Skin: Weakspot DMG Reduction +8% when in a team with more than 1 player.

Jungle Wolf Skin: Weakspot DMG Reduction +10% while crouched.

Rabbit Fur: DMG Reduction +5% while airborne.

Dreamy Rabbit Fur: DMG Reduction +8% while vaulting.

Lucky Rabbit Fur: Status DMG Reduction +10% while rolling.

Wool: Non-Weakspot DMG Reduction +5%.

Rock Wall Wool: Non-Weakspot DMG Reduction +7% while moving.

Mountain Wool: Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.

Golden Wool: DMG Reduction fluctuates between +1% and +10% every second.

Rawhide: No separate helmet perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: DMG Reduction +3% when Energy is at 100.

Floating Ice Bear Skin: DMG Reduction +4% when Energy exceeds 60.

Snowfield Bear Skin: Max HP +800 when Energy is below 60.

Cave Bear Skin: Upon taking damage, expend 10 Energy to recover 10% HP. Cooldown 30s.

Crocodile Hide: DMG Reduction +3% when Hydration is at 100.

Beach Crocodile Skin: DMG Reduction +4%, but Hydration drains 30% faster while in combat.

Coastal Bay Crocodile Skin: DMG Reduction +10% while invisible.

Fox Skin: DMG Reduction +10% when not in combat.

Polar Fox Skin: DMG Reduction +14% when not in combat.

Desert Fox Skin: When not in combat, recover 0.5% HP/s, but Hydration drains 50% faster.

Hide: Max HP +100.

Velvet: Pollution Resist +15.

Sealskin: DMG Reduction +15% while swimming.

Reindeer Hide: DMG Reduction +3% when Load exceeds 80.

Cowhide: Crit DMG Reduction +7%.

Mountain Cowhide: Crit DMG Reduction +10%.

Valley Cowhide: Upon taking Crit DMG, recover 15% HP. Cooldown 30s.

Lunar Deer Hide: While sprinting, DMG Reduction +4%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG Reduction +6%; doubles if HP is below 30%.

Lunar Rabbit Fur: While airborne, DMG Reduction +7%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, DMG Reduction +1%, up to +7%.

Dreamfused Deer Hide: While sprinting, DMG Reduction +3%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: While airborne, DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Wool: Non-Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Cowhide: Crit DMG Reduction +7%; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, DMG Reduction +10%; doubles while airborne.

Starfall Down: Pollution Resist +15; doubles while airborne.

Starfall Crocodile Skin: DMG Reduction +5% at 100 Hydration; doubles while airborne.

Starfall Cowhide: Crit DMG Reduction +8%; doubles while airborne.

Shark Skin: DMG Reduction +5% when fighting in water.

Squid Skin: While exploring water areas, enemies are less likely to target you.

Anglerfish Skin: Pollution Resist +10, plus an extra +20 while exploring in water.

Tuna Skin: DMG Reduction +15% while swimming.

Bubble Fish Skin: Recover 10% oxygen every 5s while diving.

Deviated Shark Hide: DMG Reduction +6% when fighting in water.

Bay Crocodile Skin: DMG Reduction +5% when Hydration is at 100.

Old Military Helmet:

Tier 5

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: DMG Reduction +3% while sprinting.

Highland Deer Hide: DMG Reduction +5% while sprinting.

Forest Deer Hide: DMG Reduction +5% while scoped.

Tundra Deer Hide: DMG Reduction +3% while moving.

Wolf Skin: Weakspot DMG Reduction +5%.

Wasteland Wolf Skin: Weakspot DMG Reduction +7% while moving.

Grassland Wolf Skin: Weakspot DMG Reduction +8% when in a team with more than 1 player.

Jungle Wolf Skin: Weakspot DMG Reduction +10% while crouched.

Rabbit Fur: DMG Reduction +5% while airborne.

Dreamy Rabbit Fur: DMG Reduction +8% while vaulting.

Lucky Rabbit Fur: Status DMG Reduction +10% while rolling.

Wool: Non-Weakspot DMG Reduction +5%.

Rock Wall Wool: Non-Weakspot DMG Reduction +7% while moving.

Mountain Wool: Non-Weakspot DMG Reduction +8% when Stamina exceeds 90.

Golden Wool: DMG Reduction fluctuates between +1% and +10% every second.

Rawhide: No separate helmet perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: DMG Reduction +3% when Energy is at 100.

Floating Ice Bear Skin: DMG Reduction +4% when Energy exceeds 60.

Snowfield Bear Skin: Max HP +800 when Energy is below 60.

Cave Bear Skin: Upon taking damage, expend 10 Energy to recover 10% HP. Cooldown 30s.

Crocodile Hide: DMG Reduction +3% when Hydration is at 100.

Beach Crocodile Skin: DMG Reduction +4%, but Hydration drains 30% faster while in combat.

Coastal Bay Crocodile Skin: DMG Reduction +10% while invisible.

Fox Skin: DMG Reduction +10% when not in combat.

Polar Fox Skin: DMG Reduction +14% when not in combat.

Desert Fox Skin: When not in combat, recover 0.5% HP/s, but Hydration drains 50% faster.

Hide: Max HP +100.

Velvet: Pollution Resist +15.

Sealskin: DMG Reduction +15% while swimming.

Reindeer Hide: DMG Reduction +3% when Load exceeds 80.

Cowhide: Crit DMG Reduction +7%.

Mountain Cowhide: Crit DMG Reduction +10%.

Valley Cowhide: Upon taking Crit DMG, recover 15% HP. Cooldown 30s.

Lunar Deer Hide: While sprinting, DMG Reduction +4%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG Reduction +6%; doubles if HP is below 30%.

Lunar Rabbit Fur: While airborne, DMG Reduction +7%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, DMG Reduction +1%, up to +7%.

Dreamfused Deer Hide: While sprinting, DMG Reduction +3%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: While airborne, DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Wool: Non-Weakspot DMG Reduction +5%; doubles in the Dream Zone.

Dreamfused Cowhide: Crit DMG Reduction +7%; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, DMG Reduction +10%; doubles while airborne.

Starfall Down: Pollution Resist +15; doubles while airborne.

Starfall Crocodile Skin: DMG Reduction +5% at 100 Hydration; doubles while airborne.

Starfall Cowhide: Crit DMG Reduction +8%; doubles while airborne.

Shark Skin: DMG Reduction +5% when fighting in water.

Squid Skin: While exploring water areas, enemies are less likely to target you.

Anglerfish Skin: Pollution Resist +10, plus an extra +20 while exploring in water.

Tuna Skin: DMG Reduction +15% while swimming.

Bubble Fish Skin: Recover 10% oxygen every 5s while diving.

Deviated Shark Hide: DMG Reduction +6% when fighting in water.

Bay Crocodile Skin: DMG Reduction +5% when Hydration is at 100.

Old Military Helmet:

Gene fabric (choose one)

Community loadouts

Best builds using Stormweaver Hood

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