Scout Mask

Once Human Armor

Scout Mask

Scout Mask: null See armor effect, set bonus and community builds using it.

Effect

Scout Mask details

null

Armor set

Scout set bonuses

  1. 1 piece: Max HP +10.0%
  2. 2 piece: Weapon DMG +8.0%
  3. 3 piece: Weapon and Tactical Item DMG +20% when not spotted by enemies
  4. 4 piece: Movement Speed +12%, Stamina Recovery Speed +20% when HP is below 50%

Catalog information

summary

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Armor reference profiles

Base armor profiles by tier and blueprint stars.

TierStarsHPPsi
112416
122517
132618
142818
152919
163020
213223
223424
233525
243726
253828
264029
316438
326740
337042
347444
357746
368048
4112859
4213462
4314165
4414768
4515471
4616074
5123691
5224896
53260100
54271105
55283109
56295114

Armor crafting

Choose one fur/hide or special material, plus a separate gene fabric choice at Tier V. Modifier costs are additional to base costs. Options may depend on the scenario.

Tier 1

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 2

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 3

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 4

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 5

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Gene fabric (choose one)

Community loadouts

Best builds using Scout Mask

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