Blackstone Mask

Once Human Armor

Blackstone Mask

Blackstone Mask: null See armor effect, set bonus and community builds using it.

Effect

Blackstone Mask details

null

Armor set

Blackstone Set set bonuses

  1. 1 piece: Cold and Heat Resist +2,5
  2. 2 piece: Upon dealing Elemental DMG, gain 1 stack(s) of Warm Sensation (Elemental DMG +2%) for 2s. Triggers 1 time every 0.5s, up to a maximum of 5 stack(s)
  3. 3 piece: When the temperature is between 10 and 30, you gain the Warm status (Elemental DMG +18%)
  4. 4 piece: At 5 stacks of Warm Sensation, you are considered to be in the Warm status. When the environmental temperature is between 10C and 30C, gain Elemental DMG +7%

Catalog information

summary

acquisition

methods
notes
Acquisition/crafting source is intentionally left open when not independently verified; blueprint and scenario availability can be added without changing this schema.

Armor reference profiles

Base armor profiles by tier and blueprint stars.

TierStarsHPPsi
113020
123221
133322
143423
153624
163825
214030
224232
234433
244634
254836
265038
318048
328450
338853
349255
359658
3610060
4116075
4216879
4317682
4418486
4519290
4620094
51295115
52310121
53324127
54339132
55354138
56369144

Armor crafting

Choose one fur/hide or special material, plus a separate gene fabric choice at Tier V. Modifier costs are additional to base costs. Options may depend on the scenario.

Tier 1

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 2

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 3

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 4

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Tier 5

direct current

Material quantities: source recipe

Armor materials and slot effects

Deer Hide: Impact DMG +12%.

Highland Deer Hide: Impact DMG +10%; doubles when Sprint Speed exceeds 120%.

Forest Deer Hide: Impact Crit Rate +20%.

Tundra Deer Hide: Impact DMG +15%.

Wolf Skin: Weakspot DMG +3%.

Wasteland Wolf Skin: Weakspot DMG +6% when Stamina exceeds 90.

Grassland Wolf Skin: Weakspot DMG +4.5%.

Jungle Wolf Skin: Weapon DMG +6% when Stamina is below 60.

Rabbit Fur: Elemental DMG +4%.

Dreamy Rabbit Fur: Elemental DMG +6%.

Lucky Rabbit Fur: After scoring a Crit, Elemental DMG +10% for 3s.

Wool: Status DMG +4%.

Rock Wall Wool: Status DMG +6% while moving.

Mountain Wool: Status DMG +6% when Stamina exceeds 90.

Golden Wool: Weapon DMG and Status DMG total +12%, with the split changing every second.

Rawhide: No separate mask perk is listed; fur rarity HP/Psi bonus still applies.

Bear Skin: Frost Elemental DMG +5%.

Floating Ice Bear Skin: Frost Elemental DMG +8% when Energy is at 100.

Snowfield Bear Skin: Shock Elemental DMG +8% when Energy is below 60.

Cave Bear Skin: Elemental DMG +7% while crouched.

Crocodile Hide: Melee DMG +10%.

Beach Crocodile Skin: Melee Crit Rate +7%.

Coastal Bay Crocodile Skin: Crit DMG +10% while invisible.

Fox Skin: Crit DMG +6% when not in combat.

Polar Fox Skin: Crit Rate +5% when not in combat.

Desert Fox Skin: Crit DMG +10% when not in combat.

Hide: Melee DMG +8%.

Velvet: Status DMG +10% while Dampened.

Sealskin: Weapon DMG +8% while Dampened.

Reindeer Hide: Melee DMG +12% when Load exceeds 80.

Cowhide: Weapon DMG +5% when Stamina is at least 100.

Mountain Cowhide: Weapon DMG +8% when Stamina is at least 120.

Valley Cowhide: Recover 30 Stamina when Stamina falls below 30. Cooldown 30s.

Lunar Deer Hide: Impact DMG +13%; doubles if HP is below 30%.

Lunar Wolf Skin: Weakspot DMG +4%; becomes +8% if HP is below 30%.

Lunar Rabbit Fur: Elemental DMG +5%; doubles if HP is below 30%.

Lunar Wool: For every 10% decrease in HP, Status DMG +1.5%, up to +10.5%.

Dreamfused Deer Hide: Impact DMG +12%; doubles in the Dream Zone.

Dreamfused Wolf Skin: Weakspot DMG +3%; doubles in the Dream Zone.

Dreamfused Rabbit Fur: Elemental DMG +4%; doubles in the Dream Zone.

Dreamfused Wool: Status DMG +4%; doubles in the Dream Zone.

Dreamfused Cowhide: Weapon DMG +5% when Stamina is 100 or higher; doubles in the Dream Zone.

Starfall Fox Skin: When not in combat, Crit Rate +10%; doubles while airborne.

Starfall Down: While airborne, Status DMG +15%.

Starfall Crocodile Skin: Melee DMG +10%; doubles while airborne.

Starfall Cowhide: Weapon DMG +8% when Stamina is 120 or higher; doubles while airborne.

Shark Skin: Weapon DMG +8% when fighting in water.

Squid Skin: Status DMG +8% when fighting in water.

Anglerfish Skin: When fighting in water, gain +2% Crit DMG for every 20% Sanity possessed.

Tuna Skin: Elemental DMG +8% when fighting in water.

Bubble Fish Skin: Crit Rate +5% when fighting in water.

Deviated Shark Hide: Weapon DMG +4.5%, doubled while fighting in water.

Bay Crocodile Skin: Crit DMG +10% when fighting in water.

Enhanced Welding Mask:

Machine Core:

Gene fabric (choose one)

Community loadouts

Best builds using Blackstone Mask

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