Meta-Builds Codex

Once Human Mods

Find Once Human mod effects, equipment slots, drop locations and community builds using each mod. Currently listing 104 entries.

All Once Human Mods

Abnormal Increase

Abnormal Increase

When the magazine is empty, Status DMG +10% for 12s (up to 3 stacks)

Blaze Amplifier

Blaze Amplifier

Every stack of Burn grants +3% Psi Intensity DMG.

Blaze Blessing

Blaze Blessing

When defeating an enemy affected by Burn, recover 5% HP

Blitzkrieg

Blitzkrieg

Fast Gunner stacks +5 and additional Fire Rate +1% for each stack.

Bombardier Souvenir

Bombardier Souvenir

When triggering Unstable Bomber, automatically refill 10% of your magazine.

Bounce Rampage

Bounce Rampage

Bounce deals more DMG as more targets are hit, up to DMG +45%

Break Bounce

Break Bounce

When a bullet hits an enemy with HP above 50%, the bullet's Ultimate DMG +50%.

Bullet Siphon

Bullet Siphon

Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%.

Burning Wrath

Burning Wrath

Triggering Burn has a 25% chance to grant +1 Burn stacks

Covered Advance

Covered Advance

Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30s. The effect resets when the…

Cowboy

Cowboy

After reloading when the magazine is empty, Fast Gunner trigger chance 100% (based on the weapon's…

Crit Amplifier

Crit Amplifier

Crit Rate +10%, Crit DMG +15%

Crit Boost

Crit Boost

Crit Rate +15%

Crit DMG Enhancement

Crit DMG Enhancement

Crit Rate +2%, Crit DMG +12%

Crit DMG Enhancement

Crit DMG Enhancement

Crit Rate +2%, Crit DMG +12%

Crit Rate Enhancement

Crit Rate Enhancement

Crit Rate +9%

Critical Rescue

Critical Rescue

DMG Reduction 20% and Healing Received + 20% when HP is below 30%.

Cryo Blast

Cryo Blast

Frost Vortex applies Frostbite. When Frostbite is active, Vulnerability +4% and Movement Speed -10%

Deadshot

Deadshot

Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next…

Delayed Blast

Delayed Blast

Before the bomb explodes, for every 5 hits taken, the bomb's Ultimate DMG +25%

Deviation Expert

Deviation Expert

Range -25%, Fire Rate +10%, Status DMG +20%

Durable Territory

Durable Territory

Every enemy defeated while in Fortress Warfare state will extend the effect by 5s (up to 5 times for…

Elemental Havoc

Elemental Havoc

Elemental DMG +10%. When HP is above 90%, +10% additionally.

Elemental Overload

Elemental Overload

Elemental DMG (Blaze, Frost, Shock, Blast) +18%

Embers

Embers

When Burn is removed, stacks only -50%

Enduring Shield

Enduring Shield

When out of combat, gain 1 stack of Safe Haven for 5s, stacking up to 5 times. For every 5 damage…

Explosive Shrapnel

Explosive Shrapnel

The 20th Shrapnel is explosive and deals +300% DMG with guaranteed critical hit.

Fateful Strike

Fateful Strike

Cannot deal Weakspot DMG. Crit Rate +10% and Crit DMG +30%.

Ferocious Charge

Ferocious Charge

Killing enemies within 10meters grants Melee, Weapon DMG and Status DMG +20% for 8s.

Final Territory

Final Territory

When Fortress Warfare end, Weapon DMG 10%, Movement Speed +10% for 10s

First Electrocution

First Electrocution

For enemies without Power Surge status, Power Surge's Ultimate DMG +30%.

First-Move Advantage

First-Move Advantage

After reloading Crit Rate +10%, Crit DMG +20% for 2s.

Flame Resonance

Flame Resonance

Max Burn stack +2, Burn duration -20%.

Flame Resonance

Flame Resonance

Status DMG +12%

Frosty Blessing

Frosty Blessing

When Frost Vortex disappears restore 10% of HP

Gunslinger

Gunslinger

When in Fast Gunner status, Weakspot DMG +30%.

Head Gurad

Head Gurad

When HP is above 70%, the head area is no longer a weakspot.

Head-on Conflict

Head-on Conflict

Having enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies…

Healing Fortification

Healing Fortification

When using a healing shot, DMG Reduction +40% for 2s.

Heavy Explosives

Heavy Explosives

Unstable Bomber inflicts Heavy Attack

Hunters Perk

Hunters Perk

Marked enemies DMG vs Metas -20%

Lifeforce Boost

Lifeforce Boost

HP +12%

Lifeforce Boost

Lifeforce Boost

HP +12%

Lifeforce Boost

Lifeforce Boost

HP +8%

Light Cannon

Light Cannon

No Super Armor inside Fortress Warfare while in Fortress Warfare state attack +12%.

Lingering Frost

Lingering Frost

The longer the duration of Frost Vortex, the higher the Frost Vortex Final DMG, up to +60%.

Mag Expansion

Mag Expansion

When reloading an empty magazine, Magazine Capacity +30%

Melee Amplifier

Melee Amplifier

Melee DMG +20%

Melee Momentum

Melee Momentum

Killing with melee attacks restores 30% of Max Stamina and grants +20% Melee DMG for 8 seconds.

Momentum Up

Momentum Up

Fire Rate 10%+ for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine.

Most Wanted

Most Wanted

Every time an enemy is marked, Attack +5% for 8s. Effect can stack up to 3 times.

Munitions Amplifier

Munitions Amplifier

Weapon DMG +15%

Munitions Amplifier

Munitions Amplifier

Weapon DMG +9%

Munitions Amplifier

Munitions Amplifier

Weapon DMG +9%

Not Throw Away Your Shot

Not Throw Away Your Shot

Bounce can hit allies, but deals no DMG and refills 1 bullet.

Obliteration

Obliteration

The more enemies inside Frost Vortex, the higher the Ultimate DMG of Frost Vortex, up to +60%.

Point Detonation

Point Detonation

When Unstable Bomber hits only one enemy, Unstable Bomber Final DMG +25%.

Portable Territory

Portable Territory

After leaving Fortress Warfare, the status will remain for 2s.

Precise Strike

Precise Strike

Hitting Weakspots grants +12% Weakspot DMG for seconds, up to 3 stacks.

Precision Bounce

Precision Bounce

The 6th Bounce is Precision Bounce and deals +100% DMG with guaranteed critical hit.

Precision Charge

Precision Charge

For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for…

Precision Rush

Precision Rush

When Fast Gunner is active, increase Weakspot DMG while continously shooting for 3s, up to 45%

Quick Comeback

Quick Comeback

When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to…

Reckless Bomber

Reckless Bomber

For every 1% Crit Rate, Unstable Bomber DMG +0.5%

Recover Mark

Recover Mark

When defeating marked enemies, recover 15% HP and 25% Stamina.

Rejuvenating

Rejuvenating

When HP is above 60%, a kill recovers 15% lost HP.

Reload Rampage

Reload Rampage

After killing two enemies, refill 2 bullets from inventory (no more than 50% of the Magazine Capacity)…

Resist Advantage

Resist Advantage

When out of combat, gain 1 stack of 5% DMG Reduction every 10s. Effect can stack up to 5 times. 1 stack…

Retrusion Explosion

Retrusion Explosion

Crit DMG +40% for enemies with Burn

Rush Hour

Rush Hour

Every 10% HP loss grants +4% Melee, Weapon and Status DMG.

Ruthless Reaper Precision

Ruthless Reaper Precision

After accumulating 2 kills refill 100% of your magazine from your reserves.

Secluded Strike

Secluded Strike

Having no enemies within 7 meters around you grants +15% Weapon and Status DMG.

Shatter Them All

Shatter Them All

The more parts the Shrapnel hits, the higher the Shrapnel DMG. Each part +15%.

Shattering Ice

Shattering Ice

When an enemy at the center of the Frost Vortex is defeated, deal 50% Psi Intensity Ice DMG to enemies…

Shield Breaker

Shield Breaker

When hitting a shielded enemy, Shrapnel DMG +60% for 1s.

Shock Diffusion

Shock Diffusion

When triggering Power Surge, apply the Power Surge status to 1 enemies within 5m of the target…

Shock Rampage

Shock Rampage

Dealing Power Surge DMG grants +5% Power Surge Trigger Chance (based on weapon's Trigger Chance) for…

Shoot Out

Shoot Out

When triggering Fast Gunner, Weapon DMG +1.5% for 10s, up to 20 stacks.

Shooting Blitz

Shooting Blitz

Fast Gunner duration +4s. When Fast Gunner is active, Weapon DMG +15%

Shrapnel Carnage

Shrapnel Carnage

The chance of Shrapnel hitting Weakspots is increased by 100%, with Weakspot DMG +25%

Shrapnel Smash

Shrapnel Smash

Triggering Shrapnel grants Shrapnel Crit Rate +1% for 2s. Effect can stack up to 20 times.

Shrapnel Souvenir

Shrapnel Souvenir

When Shrapnel hits a Weakspot, automatically refills 1 bullet from inventory

Slow And Steady

Slow And Steady

Melee, Weapon, and Status DMG +10%. When HP is above 90%, grants +10% additional DMG.

Spreading Marks

Spreading Marks

When a marked enemy is defeated, The Bull's Eye will spread to 1 enemies within 15m.

Static Shock

Static Shock

Power Surge Status duration -50%, Power Surge DMG +20%

Status Amplification

Status Amplification

When the magazine is empty, Status DMG +10% for 12s. Effect can stack up to 3 stacks.

Status Enhancement

Status Enhancement

Status DMG +20%

Status Enhancement

Status Enhancement

Status DMG +12%

Status Immune

Status Immune

When HP is lower than 60% purge all Deviated States (cooldown: 15s)

Super Bullet

Super Bullet

Bounce Crit Rate +10%, Bounce Crit DMG +25%

Super Charged

Super Charged

Triggering Unstable Bomber grants Unstable Bomber DMG +4% for 3 seconds, up to 6 stacks

Surge Amplifier

Surge Amplifier

Dealing Power Surge DMG grants Power Surge DMG +5% for 3s, up to 4 stack(s).

Targeted Bounce

Targeted Bounce

Bounce Weakspot Priority +300%

Targeted Strike

Targeted Strike

When hitting marked enemies, Crit Rate +10%, and Crit DMG +25%.

Three Strikes

Three Strikes

For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +30%

Thunderclap

Thunderclap

After triggering Power Surge 20 times, the next hit summons Celestial Thunder (Shock DMG of 200% PSI…

Unbreakable

Unbreakable

Fortress Warfare Range -30%. While in Fortress Warfare state, Attack +15%.

United We Stand

United We Stand

The more players inside the Fortress Warfare, the greater the Weapon DMG bonus, up to 40%.

Unstoppable

Unstoppable

Weakspot DMG +10% when a bullet hits a target more than 20 meters away. For every additional 1 meter(s)…

Vortex Multiplier

Vortex Multiplier

Max number of Frost Vortexes +1, Frost Vortex DMG +10%

Vulnerability Amplifier

Vulnerability Amplifier

The Bull's Eye adds Vulnerability +8%.

Weakspot DMG Boost

Weakspot DMG Boost

Weakspot DMG Boost +25%

Weakspot DMG Boost

Weakspot DMG Boost

Weakspot DMG +15%

Work of Proficiency

Work of Proficiency

Reloading an empty mag grants 10% Reload Speed and +20% Elemental DMG, lasting until the next reload.