Meta-Builds Codex
Once Human Mods
Find Once Human mod effects, equipment slots, drop locations and community builds using each mod. Currently listing 104 entries.
All Once Human Mods
Abnormal Increase
When the magazine is empty, Status DMG +10% for 12s (up to 3 stacks)
Blaze Amplifier
Every stack of Burn grants +3% Psi Intensity DMG.
Blaze Blessing
When defeating an enemy affected by Burn, recover 5% HP
Blitzkrieg
Fast Gunner stacks +5 and additional Fire Rate +1% for each stack.
Bombardier Souvenir
When triggering Unstable Bomber, automatically refill 10% of your magazine.
Bounce Rampage
Bounce deals more DMG as more targets are hit, up to DMG +45%
Break Bounce
When a bullet hits an enemy with HP above 50%, the bullet's Ultimate DMG +50%.
Bullet Siphon
Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%.
Burning Wrath
Triggering Burn has a 25% chance to grant +1 Burn stacks
Covered Advance
Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30s. The effect resets when the…
Cowboy
After reloading when the magazine is empty, Fast Gunner trigger chance 100% (based on the weapon's…
Crit Amplifier
Crit Rate +10%, Crit DMG +15%
Crit Boost
Crit Rate +15%
Crit DMG Enhancement
Crit Rate +2%, Crit DMG +12%
Crit DMG Enhancement
Crit Rate +2%, Crit DMG +12%
Crit Rate Enhancement
Crit Rate +9%
Critical Rescue
DMG Reduction 20% and Healing Received + 20% when HP is below 30%.
Cryo Blast
Frost Vortex applies Frostbite. When Frostbite is active, Vulnerability +4% and Movement Speed -10%
Deadshot
Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next…
Delayed Blast
Before the bomb explodes, for every 5 hits taken, the bomb's Ultimate DMG +25%
Deviation Expert
Range -25%, Fire Rate +10%, Status DMG +20%
Durable Territory
Every enemy defeated while in Fortress Warfare state will extend the effect by 5s (up to 5 times for…
Elemental Havoc
Elemental DMG +10%. When HP is above 90%, +10% additionally.
Elemental Overload
Elemental DMG (Blaze, Frost, Shock, Blast) +18%
Embers
When Burn is removed, stacks only -50%
Enduring Shield
When out of combat, gain 1 stack of Safe Haven for 5s, stacking up to 5 times. For every 5 damage…
Explosive Shrapnel
The 20th Shrapnel is explosive and deals +300% DMG with guaranteed critical hit.
Fateful Strike
Cannot deal Weakspot DMG. Crit Rate +10% and Crit DMG +30%.
Ferocious Charge
Killing enemies within 10meters grants Melee, Weapon DMG and Status DMG +20% for 8s.
Final Territory
When Fortress Warfare end, Weapon DMG 10%, Movement Speed +10% for 10s
First Electrocution
For enemies without Power Surge status, Power Surge's Ultimate DMG +30%.
First-Move Advantage
After reloading Crit Rate +10%, Crit DMG +20% for 2s.
Flame Resonance
Max Burn stack +2, Burn duration -20%.
Flame Resonance
Status DMG +12%
Frosty Blessing
When Frost Vortex disappears restore 10% of HP
Gunslinger
When in Fast Gunner status, Weakspot DMG +30%.
Head Gurad
When HP is above 70%, the head area is no longer a weakspot.
Head-on Conflict
Having enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies…
Healing Fortification
When using a healing shot, DMG Reduction +40% for 2s.
Heavy Explosives
Unstable Bomber inflicts Heavy Attack
Hunters Perk
Marked enemies DMG vs Metas -20%
Lifeforce Boost
HP +12%
Lifeforce Boost
HP +12%
Lifeforce Boost
HP +8%
Light Cannon
No Super Armor inside Fortress Warfare while in Fortress Warfare state attack +12%.
Lingering Frost
The longer the duration of Frost Vortex, the higher the Frost Vortex Final DMG, up to +60%.
Mag Expansion
When reloading an empty magazine, Magazine Capacity +30%
Melee Amplifier
Melee DMG +20%
Melee Momentum
Killing with melee attacks restores 30% of Max Stamina and grants +20% Melee DMG for 8 seconds.
Momentum Up
Fire Rate 10%+ for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine.
Most Wanted
Every time an enemy is marked, Attack +5% for 8s. Effect can stack up to 3 times.
Munitions Amplifier
Weapon DMG +15%
Munitions Amplifier
Weapon DMG +9%
Munitions Amplifier
Weapon DMG +9%
Not Throw Away Your Shot
Bounce can hit allies, but deals no DMG and refills 1 bullet.
Obliteration
The more enemies inside Frost Vortex, the higher the Ultimate DMG of Frost Vortex, up to +60%.
Point Detonation
When Unstable Bomber hits only one enemy, Unstable Bomber Final DMG +25%.
Portable Territory
After leaving Fortress Warfare, the status will remain for 2s.
Precise Strike
Hitting Weakspots grants +12% Weakspot DMG for seconds, up to 3 stacks.
Precision Bounce
The 6th Bounce is Precision Bounce and deals +100% DMG with guaranteed critical hit.
Precision Charge
For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for…
Precision Rush
When Fast Gunner is active, increase Weakspot DMG while continously shooting for 3s, up to 45%
Quick Comeback
When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to…
Reckless Bomber
For every 1% Crit Rate, Unstable Bomber DMG +0.5%
Recover Mark
When defeating marked enemies, recover 15% HP and 25% Stamina.
Rejuvenating
When HP is above 60%, a kill recovers 15% lost HP.
Reload Rampage
After killing two enemies, refill 2 bullets from inventory (no more than 50% of the Magazine Capacity)…
Resist Advantage
When out of combat, gain 1 stack of 5% DMG Reduction every 10s. Effect can stack up to 5 times. 1 stack…
Retrusion Explosion
Crit DMG +40% for enemies with Burn
Rush Hour
Every 10% HP loss grants +4% Melee, Weapon and Status DMG.
Ruthless Reaper Precision
After accumulating 2 kills refill 100% of your magazine from your reserves.
Secluded Strike
Having no enemies within 7 meters around you grants +15% Weapon and Status DMG.
Shatter Them All
The more parts the Shrapnel hits, the higher the Shrapnel DMG. Each part +15%.
Shattering Ice
When an enemy at the center of the Frost Vortex is defeated, deal 50% Psi Intensity Ice DMG to enemies…
Shield Breaker
When hitting a shielded enemy, Shrapnel DMG +60% for 1s.
Shock Diffusion
When triggering Power Surge, apply the Power Surge status to 1 enemies within 5m of the target…
Shock Rampage
Dealing Power Surge DMG grants +5% Power Surge Trigger Chance (based on weapon's Trigger Chance) for…
Shoot Out
When triggering Fast Gunner, Weapon DMG +1.5% for 10s, up to 20 stacks.
Shooting Blitz
Fast Gunner duration +4s. When Fast Gunner is active, Weapon DMG +15%
Shrapnel Carnage
The chance of Shrapnel hitting Weakspots is increased by 100%, with Weakspot DMG +25%
Shrapnel Smash
Triggering Shrapnel grants Shrapnel Crit Rate +1% for 2s. Effect can stack up to 20 times.
Shrapnel Souvenir
When Shrapnel hits a Weakspot, automatically refills 1 bullet from inventory
Slow And Steady
Melee, Weapon, and Status DMG +10%. When HP is above 90%, grants +10% additional DMG.
Spreading Marks
When a marked enemy is defeated, The Bull's Eye will spread to 1 enemies within 15m.
Static Shock
Power Surge Status duration -50%, Power Surge DMG +20%
Status Amplification
When the magazine is empty, Status DMG +10% for 12s. Effect can stack up to 3 stacks.
Status Enhancement
Status DMG +20%
Status Enhancement
Status DMG +12%
Status Immune
When HP is lower than 60% purge all Deviated States (cooldown: 15s)
Super Bullet
Bounce Crit Rate +10%, Bounce Crit DMG +25%
Super Charged
Triggering Unstable Bomber grants Unstable Bomber DMG +4% for 3 seconds, up to 6 stacks
Surge Amplifier
Dealing Power Surge DMG grants Power Surge DMG +5% for 3s, up to 4 stack(s).
Targeted Bounce
Bounce Weakspot Priority +300%
Targeted Strike
When hitting marked enemies, Crit Rate +10%, and Crit DMG +25%.
Three Strikes
For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +30%
Thunderclap
After triggering Power Surge 20 times, the next hit summons Celestial Thunder (Shock DMG of 200% PSI…
Unbreakable
Fortress Warfare Range -30%. While in Fortress Warfare state, Attack +15%.
United We Stand
The more players inside the Fortress Warfare, the greater the Weapon DMG bonus, up to 40%.
Unstoppable
Weakspot DMG +10% when a bullet hits a target more than 20 meters away. For every additional 1 meter(s)…
Vortex Multiplier
Max number of Frost Vortexes +1, Frost Vortex DMG +10%
Vulnerability Amplifier
The Bull's Eye adds Vulnerability +8%.
Weakspot DMG Boost
Weakspot DMG Boost +25%
Weakspot DMG Boost
Weakspot DMG +15%
Work of Proficiency
Reloading an empty mag grants 10% Reload Speed and +20% Elemental DMG, lasting until the next reload.