Meta-Builds Codex

Once Human Cradle Perks

Browse Once Human Cradle Override perks, effects, anomaly bonuses and community build usage. Currently listing 58 entries.

All Once Human Cradle Perks

Advantage Barrier

Advantage Barrier

Hitting Weakspots or reloading grants a shield equal to 30% of max HP. While the shield is active,…

Ammo Cascade

Ammo Cascade

After performing a successful backstab/execution/impact, gain Melee DMG +30.0% and Movement Speed…

Anti-Coherence

Anti-Coherence

When using Pistols, Light Machine Guns or Melee Weapons , DMG +15%, with an additional 100% DMG against…

Anti-Coherence : Crossbow

Anti-Coherence : Crossbow

Crossbows deal 100% damage to Super Anomaly - Coherence.

Anti-Coherence : Pistol

Anti-Coherence : Pistol

Pistols deal 100% damage to Super Anomaly - Coherence.

Anti-Phase

Anti-Phase

When using Sniper Rifles, SMGs or Crossbows DMG +15%, with an additional 100% DMG against Super Anomaly…

Anti-Phase : SMG

Anti-Phase : SMG

SMGs deal 100% damage to Super Anomaly - Phase.

Anti-Phase : Sniper Rifle

Anti-Phase : Sniper Rifle

Sniper Rifles deal 100% damage to Super Anomaly - Phase.

Anti-Regen: Pistol

Anti-Regen: Pistol

Pistols deal 100% DMG to Super Anomaly - Regen

Anti-Regen: Sniper Rifle

Anti-Regen: Sniper Rifle

Sniper Rifles deal 100% DMG to Super Anomaly - Regen

Anti-Void

Anti-Void

When using Rifles, Shotguns or Heavy Weapons DMG +15%, with an additional 100% DMG against Super…

Anti-Void Shotgun

Anti-Void Shotgun

Shotguns deal 100% DMG to Super Anomaly - Void.

Anti-Void: Rifle

Anti-Void: Rifle

Rifles deal 100% DMG to Super Anomaly - Void

Automatic Weapon Enhancement

Automatic Weapon Enhancement

DMG +20% when holding SMGs, Rifles or LMGs. Reload 10% of the magazine capacity from reserve upon…

Blazing Detonation

Blazing Detonation

When inflicting Burn or a unit that already has Burn, immediately deal one instance of Burn DMG…

Bounce Rampage

Bounce Rampage

Upon landing a Bounce shot, Bounce DMG +10% for 5s. Up to 15 stacks.

Bounty Hunter

Bounty Hunter

After defeating a unit you marked, Weapon DMG +25%, Weakspot DMG +35%, lasting for 15s.

Brawl Boost

Brawl Boost

Damage from Humans -20%, effect halved after defeating a Human player

Bullet Hunt

Bullet Hunt

After killing a target with ranged weapons, Shrapnel DMG +35% for 15s

Chaotic Thoughts

Chaotic Thoughts

When you have a Whim due to low Sanity, DMG Reduction against Deviants +10%, and DMG against Deviant…

Deadly Combo

Deadly Combo

After hitting a weakspot with bullet effects (Bounce and Shrapnel), bullet effect DMG +25% for 3s.

Deviant Energy Defense

Deviant Energy Defense

Summoning or handling Deviations grants a shield equal to 30% of max HP. While the shield is active,…

Deviation Master

Deviation Master

Having it fight alongside grants DMG +50% against Deviants.

Elemental Sense

Elemental Sense

After dealing Elemental DMG, the corresponting Element's DMG +25% for 4s.

Empty

Empty

None

Energy Surge

Energy Surge

Every 8sec at night (9:00 PM - 3:00 AM) Deviations recover 1 Deviant Power.

Explosives Bonus

Explosives Bonus

After triggering Unstable Bomber, Unstable Bomber DMG +5% for 8s, up to 5 stack(s).

Extreme Freezing

Extreme Freezing

When dealing Frost Elemental DMG, Frost Vortex DMG +2,5% and inflict Deviants with 3% Slowdown for 8s,…

Fast Pursuit

Fast Pursuit

After defeating a target in Fast Gunner state, Crit Rate +10% and Weapon DMG +15% for 15s.

First Round Blast

First Round Blast

After reloading, Instant DMG (Power Surge and Unstable Bomber) +25% for 4s

Fortress Link

Fortress Link

Fortress Warfare range +50%, with an additional damage boost of +5%. After activating Fortress Warfare…

Frost Sense

Frost Sense

Every time you summon Frost Vortex, Ice Crystal or Ice Spike, Frost DMG +3% for 8s, stacking up to 12…

Handgun Enhancement

Handgun Enhancement

DMG +20% when holding pistols or shotguns. Reload 1 ammo from reserve upon defeating an enemy.

Heat Agglutination

Heat Agglutination

For every 1 stack of Burn triggered, Burn DMG +5% for 6s. Up to 6 stacks.

Heavy Strike

Heavy Strike

Fortress Warfare range +50%. After activating Fortress Warfare, Weapon DMG +25% for 8s.

Invincible Strike

Invincible Strike

After dealing Weakspot DMG, Shrapnel DMG +2,5% and Shrapnel Crit DMG +3,5% for 6s, up to 10 stack(s).…

Lone Walker

Lone Walker

When fighting solo, medicine usage speed +35%, DMG from monsters -30% when HP is below 30%, and DMG to…

Long-Range Enhancement

Long-Range Enhancement

DMG +20% when holding sniper rifles or crossbows. 30% chance to automatically reload one bullet from…

Marked Strike

Marked Strike

Weakspot DMG +20% against targets marked woth The Bull's Eye

Master Tactician

Master Tactician

+25% DMG against bosses after using a tactical item for 15s

Overload

Overload

Upon dealing Power Surge DMG, energy charges up to 10 stack(s). Reloading removes all stacks and each…

Rapid Aid

Rapid Aid

Medicine usage cooldown -30%. When HP is below 40%, medicine usage speed +30% and medicine healing…

Resilience

Resilience

Shield takes 30% less damage from monsters.

Robust

Robust

When you perform a light strike, Melee DMG +5%. When you perform a heavy stike, Melee DMG +10%. Each…

Series Detonation

Series Detonation

After a unit takes damage from an Unstable Bomber, if the unit takes damage from a bomber within 3s,…

Shield Protection

Shield Protection

When Shield is above 40% of Max HP, Deviant DMG Reduction +10%, DMG to Monsters +10%

Side by side

Side by side

When flighting in the team, armor Durability loss speed -25%, and teammate rescue speed +35%.

Sky Operation

Sky Operation

Jump and glide speed +15.0%, and DMG Reduction +10% while jumping and gliding.

Sprint

Sprint

Movement Speed +5%, Running Stamina Cost -15%

Status Enhancement

Status Enhancement

Status DMG +15% for 3s after hitting a weakspot

Steady Hand

Steady Hand

While in Fortress Warfare or Fast Gunner status, Weakspot DMG +40%, Weakspot DMG to the Bull's Eye +20%.

Sustained Suppression

Sustained Suppression

Killing an enemy with Continuous DMG (such as Burn or Frost Vortex) increases Continuous DMG by +20%…

Swift Recovery

Swift Recovery

Rolling Stamina cost -15%, and upon finishing a roll, recover 10% of max HP. Cooldown: 10s.

Tactical Combo

Tactical Combo

Weapon DMG +15% for 4s after switching weapons or reloading

Tactical Leap

Tactical Leap

For every 1s spent airborne, gain ++20% DMG against Deviants and ++10% DMG against their shields for…

Tough Build

Tough Build

Defeating a target in melee restores 10% of lost HP and Stamina;Melee DMG +25%, lasting for 15s.

Tracking Bullet

Tracking Bullet

After defeating a target with Weapon DMG, Sharpnel DMG +25% and Sharpnel Crit DMG +35% for 15s.

Transient Impact

Transient Impact

After defeating an enemy, Power Surge DMG +25% and Shock Elemental DMG +18%, lasting for 15s.